Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you for taking the time to play and review my game! I decided to go through and address each issue you presented in an update:

Patch notes for the update

I addressed keyboard input, squashed the transition bug, balanced the movement speed upgrade's price, added a change to the upgrades menu when all upgrades are maxxed, implemented an easter egg which can be found at the bottom of the mine ;), and changed/added a few aesthetic things.

To address point 2: The combination of the jam's theme and limitation immediately made me think of those upgrade-based Flash games, so that's the style I decided to roll with! I completely agree with the way you view my implementation, but here is the way that I justify it: much like the drill's mining efficiency, its "health", or fuel capacity, is a tool that you can upgrade in order to spend more time in a run, thus maximizing profits. I believe that is may become more evident once I add more ways to take damage, such as explosives and enemies.

To address point 5: I did not realize that I made that reference, but I see what you mean! Perhaps I should change the values of the gems in order to solidify the reference, and then pretend that I meant to do that all along :). To be honest, the real reason I chose red, green, and blue for the colors of the gems are because of the RGB color model!

To address point 6: lol

Thanks again for playing and going so in-depth with the review!

(2 edits)

Hello again (I have been quite busy and am exhausted, but I finally read your detailed answer!).

Wow, you were not forced to update everything, but it is great you did! (I also have a stack of updates to implement when I get the time.)
Regarding the constraint: I may have been a bit harsh when questioning your choice. I guess I tend to expect strong twists, but your reasoning is fine. Deal.

To be honest, the real reason I chose red, green, and blue for the colors of the gems are because of the RGB color model!

This is also a nerdy reason, so I am still pleased. ;)

PS: oh, by the way, I totally forgot to speak about the installation: you packaged your game in an installer (which works well), but it appears this prevents the itch.io launcher/app to be able to launch the game directly. I am no expert on how to deal with this, but I have seen that its manual addresses this kind of issues.

Instead of shipping an installer (MyGame_setup.exe or MyGame.msi), just push the install folder with butler.
Seriously, please do. We'll do our best if you don't (see Compatibility policy), but please do.