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Thank you for the reply. I didn't see the 'game.rpgproject' file in the game's files, and I've never really tried to mod other RPG Maker MV games before.

Oh, sweet gods of gaming. Figured out how to open the game and I think I can see why most modders are probably more likely to wait until the game's development cycle is at it's end.

I have never even imagined using RPG Maker like this. Very impressive work, indivi! I'll poke around a bit more, but I don't think I'd make anything special or really worth sharing. If I end up making anything, I likely wouldn't try to keep it updated... In large part because this is... quite impressive. I doubt I'd be able to keep up without taking a considerable amount of time to learn how you've done this project.

I am curious about something though - Why do you have so many events as opposed to using event pageswith variable access? (Using variables as conditions for which event page to be loaded) To be clear, I'm not criticizing, I'm just curious if there was a specific reason.

Lastly, thanks for the response. It was the prodding I needed to find the way to mod it, and that has opened up the potential for modding dozens of other games that will likely be just as easy. (I honestly never realized how easy it was to modify RMMV projects until now)

Thanks, I've been working with it a while!

Events over event pages, is because multiple events is way easier to work with and control than multiples event pages.

Haha, games made in popular game engines tend to be easy to open up. It can actually be a good way to learn!