Thanks for your feedbacks
The game was indeed a roguelike, sticking to the more “traditional” definition of it
Gameplay wise, you are able to get information about the items by hovering the item slots with your mouse The hourglass is indeed the same thing as walking in a wall but we were thinking it would be better to also just have a button for that (especially if there is no wall next to you)
For the Remilia bug yeah, it’s a pretty annoying one that we didn’t catch while making the final build, especially since it blocks the ability to view the endings
For the VN part there is indeed a skip button (left shift) but 1. it skips all text even if you didn’t read them 2. text you already read shouldn’t be displayed
About the others points, I totally agree with you but I think we saw a bit too big for this jam and the time near the deadline where we should have been polishing stuffs was spent adding the remaining features and fixing critical bugs