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I just did instructions for "31043 - Chopper Transporter".

It's a fun little creator set. And I made it so you have to build the truck first and the helicopter second.

It was also the occasion for me to setup Github. I did not have a lot of experience with it but i have tried my best to do a clean commit ^^
@Jellyfish I did a Pull request, tell me if I did everything right ^^ (And do you know how to set "metadata" (author, set name...) to the ldr file using stud.io ? I have added them manually by editing the file but there is maybe a better way to do it. Are you using stud.io too ?)

For my next set I think i will try to do "Set 75895 - 1974 Porsche 911".
Every parts are available in Bricksperience and I think it could be a cool set to add (maybe a little difficult, I will try).
But I still need to build the set on Stud.io and make the instructions on Bricksperience so it might take a while ^^


Just uploaded a Youtube video of me doing the full build if you wanne see how I build in VR: 

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nice!

I just started to build the uploaded corner coffee shop from you.

Not sure if I can finish it in VR. Finding missing pieces/ dependencies can be super hard even on smaller sets in VR 

But can I ask how long it took to make the coffee corner model?

Specifically the dependencies... I can't imagine how this is humanly possible to do on such a big model.

I tried it with much smaller once and it was sooo much work. I really would like to do some big models. Saturn V Rocket, Modular Buildings, Baracuda Bay, UCS Millennium Falcon ;)

But I really think I need to start on small models first. :D

Man I really really hope the DEV comes back to Brickspirience VR... its so cool already and had soo much more potential 

I did not did the coffee shop model, Jellyfish did.
I was super impress too when he uploaded it ^^

And yeah it's pretty hard to build big sets in VR, in "normal" mode you have upgrades than can help you build big sets but you don't have them in VR.

Looking forward to your models ^^

I have a feeling it might be easier to import sets in the standard game than in the VR version... but maybe there are shortcuts you can use? Oh and Smart Cull is really useful if VR has it! :)

My first time merging a pull request in github into my own repository but it seemed to go alright! :) Thank you :)

As for header editing I just use notepad... I'm also new to Stud.io! :D