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(+1)

- Added post processing

- I integrated a third party asset to handle interactions, inventory and dialogs.

- I started to create the items present in the game, so far : Cigarettes, Beer, First Aid, Analgesics, sleeping pills and Bandages

- I will soon try to be adding the dialogs present in the game and the small quests ( I'm thinking of something like a fetch quest where the player needs to know all the npcs present in the scenario and help them in some way, I intend to make it neither mandatory nor possible to help everyone )

- The scope may have grown too much, but the assets mentioned before will speed up the process and maybe make everything I plan possible.