No prob, if you can simplify it for anyone to be able to use it. Still, as you may have seen, most of it just works if all of the switchs needed are present on the maps and organized properly.
Viewing post in Castlevania - Bloodlust Curse comments
https://dynamicblocks3d.itch.io/cvrpgm2003
heres the published engine base,based off of Castlevania - Dracula's Dance.
just checked it. Honestly, you don't need to upload it as an engine while having the whole game hidden in there, i think you'd be better uploading the one level demo Obivanhelgen himself did, which is what i used as a basis to work on and learn how it all functions. It has a smaller size and a more concise structure. I have that build saved somewhere with the improvements i made. Let me just check and i'll give you a link. It's actually a one level demo that you can't find anywhere on the net right now, so you would say it is even "rare".