Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

I’ve been meaning to give my opinion on this game for a while:


The good ~ 

I love the cartoony feel and animations.

The hit boxes on the players attacks are very wide so you don’t have to worry about your attacks missing and you can kill a lot of enemies at once.

Movement, without two large exceptions, feels good.


Overall, without the bad I’m about to mention, it’s a very good, if basic (when it comes to fighting), beat ‘em up.


The bad ~ 


The special attacks are tied to health rather than than the super meter. You will literally never use special attacks ever because they do more damage to you than the enemies. If it was tied to the super meter it would both: give it a good limit as to not spam them, and make you decide between gaining a super or just using special attacks. With how it works currently you practically have your legs broken for trying to use the specials.

The grab mechanic kills the game. I know many beat ‘em ups use a ‘walk into enemy to grab’ mechanic, but due to this games large hit boxes you will always grab everything around you. You can never go anywhere or do anything because your character will be too busy grabbing a random enemy and stopping themselves dead in their tracks (this is one of the two excepts I was referring to with movement).


The knockback in this game is insane. I’ve been sent flying across multiple side scrolling sections because an enemy tapped my character once. Either the knockback shouldn’t send you as far as it does or enemies need to hit you with a harder hit than a love tap to be able to send your character flying. Combined with the grab mechanic it makes positioning your character nigh impossible.

Some animations are buggy, like stun. Sometimes the eyes don’t spin like they are supposed to (referring to the player characters) and, the characters, are completely static. In a preview video they were animated and since they are already very buggy I’m going to assume that’s a bug too.


Finally, a very minor issue, the stun mechanic in general is bewildering. I wouldn’t mention it if it applied only to the player, but this refers to enemies too. Sometimes I’ve tapped an enemy once and they are stunned, other times I’ve wailed on them for a minute straight and they don’t care. Same thing has happened to the player character (me) multiple times. It’s not a big problem at all, it’s just so strange when you notice it and I had to point it out.

Whew. Alrighty! Thanks for the feedback here! Time to write these down.

I hope I wasn’t too rude or aggressive with the post. Thanks for responding.

No worries! ^0^ This is what I need to help improve the game

Not sure if this game is still being worked on. But I would like to add the count down timer feels too restrict at the moment. Usually Beat'em Up game would have the timer refresh back to 99 after every major group of enemies (as in the stage could be moved again). But this game only refresh timer when the player dies. So I would die from the time run out before my health does.

It's fine for the demo since demo give infinite continues, but I imagine this get really annoyed once the full release version come out.

Also... the hit box can feel a bit of wonky at times when enemies would merge with my characters. Usually in Beat'em Up this is a none issue since character merging together would result in a grab (either by the player or the enemies), but I had more than a few instance where the enemy ends up standing together with my character where I can't hit them standing still, and I would just have to take the hit as I move away.