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GB Studio forces you to work with the limitations of the Game Boy Color (8x8 pixel tiles in a 20x18 tile grid, four-colour backgrounds and three-colour sprites, hard limits on the number of unique tiles on screen, etc.), which I find both a fun challenge and a way to force me not to overscope 😁 It also makes it possible for someone with no artistic training to do a little customization of the assets.

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