Day #8 -
The Plan:
Today my main focus was all about adding different kinds of effects to the game to make it more alive. Before I could do that though, I had to go back to implementing UI elements and finish what I couldn't yesterday. Here's what I did:
- Implement Main Menu Screen Design
- Implement Game Over Screen Design
- Hazard impact effect
- Shooting impact effect
- Rain effect
- Dust effect on jump
- Lighting Effects
- Enemy health bar green glow
Progress:
In-Game -
Insights -
I spent most of the day working on implementing different effects as well as polishing some UI design. Came across a few more bugs along the way and managed to solve a few from before. Had a bit of trouble figuring out the lighting system at first but after that it was smooth sailing. The game is already in a good condition and I feel great about where it's come thus far. Next part is all about the sounds and music which might prove a challenge since I'd like to try to make it myself but that's something I'll have to deal with tomorrow.