I know my opinion is going to differ greatly from the other comments, but I felt like this one was just OK. That may be due to having played your past works like last year's maximum effort trilogy and Cyberlord's Mayhem, so I know what your "best" looks like. This game struck me as a lesser-quality knockoff of Cyberlord's Mayhem. Some of it may be colored by having played only on Priscilla difficulty, but I don't think that's entirely the case.
The structure of the game is very similar to Cyberlord's Mayhem: there are multiple party members to choose from, battles are presented in a rapid fire boss rush format, and you get to gear up and talk to party members between major battles. The difference here is that the execution just doesn't feel as polished as that earlier game. Like, I ran with the default party the whole game and was fine, there's an OP combination in Glittering Horn - Sparksplosion - Oldhar Darkspark, and the text feels like you're trying to use fancy words which only serves to cloud the message. I didn't really get into the story due to the awkward dialog.
There are plenty of positives about the game, though. The action sequences are clearly complex and unique. I recognize several from Human's Action Sequence pack, but there definitely was effort made to make them your own. It also appears an effort was made to use as much RTP (and remixed RTP) music as possible. The result is a soundtrack with a lot of variety and every area has a song that fits the overall feel of the area, even if they sometimes are rather short. Finally, there is tons of custom art in here, some with multiple layers of meaning to them. I thought making Harold-styled frames for the portraits was particularly clever.
In summary, this is a fine entry, but I know you can do even better. Keep refining your technique, and maybe try trimming the final product down even more to increases the polish, and see how that goes.