Thanks for playing, KV!
I appreciate the in-depth review! I'm planning on adding more levels in the finished version along with sound effects for the menus. The jumps are for visual flair because I wanted each level to have it's own puzzle and/or gimmick.
I'll consider switching up the exploration concept in the 1st and 3rd levels. I used the door in the 3rd level instead of a Dead End because it served the narrative and cliffhanger ending.
Maybe some levels end with Dead Ends and some have doors where it makes sense?
Thanks for letting me know about the dialog self-switch glitch too. I'll make sure to patch it post-jam.