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I didn't get through the whole game and I'm running out of time, so here's what I've got so far:

  • The characters have distinct personalities, but it's a bit wordy
  • Lots of typos
  • I appreciate the footprints for guiding the player. They're spread out a little too far apart for me to see exactly where I need to go next so I still fumble around a little but not for too long.
  • I keep pressing Shift out of habit to run but get the party switching menu. I like that there's a quick menu for party switching but it's in an inconvenient place.
  • I've said it before, and I'll say it again: RPG Maker is not a good engine for on-map battles. If this really is the core of your game's combat system, consider picking up a different engine. It's really janky right now.
  • It's a little too easy to sequence break and get stuck. I entered the school's cellar and couldn't get out because Marsha (who I hadn't met yet) kept telling me we aren't done here - but there's nothing to do even if I smash all of the boxes.

I like your resolution to make a smaller game next time. I am frequently surprised by just how small "small" is, but a smaller, more polished game is definitely the way to go!