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(7 edits) (+6)

Art style caught attention. Bodies look nice.

What is lacking: absense of facial expressions adequate to the situation/context really kills immersion attempts. Those models look like ragdolls, not alive characters.

Sex scenes feel like a chore for some reason. Generic/lazy like if you're fulfilling checkmarks on a to-do list. I think viewing angles are bad but not only that.

Bad attention to details. You think a bathroom would look like it looks in your game if it REALLY was a bathroom for exclusive venue for super-rich people? Check bathroom in Deviant Anomalies man

Same with cafeteria interior & CEO eating burger & fries (really?) every day for lunch. It kills immersion as it's not consistent with your narrative of him being rich & all

Music... I've heard this guitar track in WAY TOO MANY games already. Stop using it entirely. Makes your product instantly feel mediocre.


Edit: Domination route chosen on Yumi. Music or sfx do not change at all... facepalm. Lines of text & music/atmosphere go opposite directions. Immersion at 0. Ruined. Srsly man go play Deviant Anomalies & learn something from that game. See how they handle important stuff like this. When main character decides to go dark, so has to everything in the game around that moment. You can't just keep music on casual elevator mode :D