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I like the off hands approach this game has with you, it gives you just enough information to get started and leaves the rest to your own pace and sense of discovery. I felt that respected the adventurer in me to go as I pleased with the non-linearity of the design.

Probably one of my favourite entries due to the unique approach and LOTZ style it has going for it, which is unlike other entries. Battle mechanics and system had thought into it and wasn’t just pure attack mashing.

All the music and sfx was deliberate and well scored, whether it was custom or not it absolutely fit the aesthetic and vibe. I have not seen a tile set like this used often before so it was refreshing visually and auditory.

The whole thing had a dark brooding vibe going to the world but I would have liked a bigger hook in the story to make the overall game more compelling.

Games a bit on the long side so I have unfortunately not finished it, but have enjoyed my time with it, there’s a lot of effort and love that has gone into multiple facets of this entry and you can see it.

Very well done!

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Thank you for the excellent feedback Charlotte.

I wasn't sure how well the free exploration and non-linearity would be received but it seems like that's resonated fairly well with most players. In retrospect I do wish that I had made the initial story hook more prominent as most of the real backstory is gated behind the post-boss cutscenes and I appreciate the folks that have pointed out the need for a more compelling intro.

Regarding the aesthetic, I surprisingly couldn't find any RMMZ conversions of the 2k3 tile set and ended up making my own, which was time consuming (especially those blasted autotiles as they work differently in 2k3). It was very worth it in my opinion however. And I am very glad the overall vibe and atmosphere seems to have come through as intended.

It was a joy to make and a it's been a joy to see people's responses to the game.