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As far as pure enjoyment goes, I feel like this game gets top, top marks. From the get-go, the open ended exploration, Legend of Zelda style overworld, dungeons and gameplay, combat, and meaningful choices all made me really intrigued and excited for each additional step. Typically I'd say an open world jam game is a bad idea, but you somehow mastered the scope, and there was not a moment I found myself feeling my time was wasted. 

Combat felt like there was a best strategy of tanking some hits, then unleashing devastating bursts of damage. This basically "solved" all the bosses in my experience. However, this was still really satisfying every time, and figuring out the battle system (never played Bravely Default or Octopath) was a big part of the fun. 

Story struck me as bleak and serious, and yet you also managed some funny lines and references while avoiding breaking the overall feel. The Visual style was quite a treat too, and I'm sure players will enjoy it, even without knowing the inspirations.

Super fun game, and one I'll be adding to my "revisit this after the jam for sure" list!

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Thanks for playing Human! Was eager to see what you thought of this one compared to my previous jam submissions.

Honestly there were a few points during the dev cycle I was thinking "am I the only person that's going to find this fun?" and I had to make a choice whether to stay the course or pull back a bit. (the difficulty slider was my 11th hour compromise)

You're probably completely correct about that optimal strategy; while I was able to support at least a few different playstyles, some are objectively better than others. I don't know if that's a problem that can/should be solved per se, but it's still always on my mind.

By the way, since I'm assuming you completed the game, which route did you go? Also if you're looking for an extra challenge that is very difficult to turtle against, there may or may not be a hidden boss from another RPG maker engine lurking somewhere...