- I started writing the dialogs
- Implementing the objectives
- The game will have a "respect" system where the player can use it to request more supplies by phone ( these supplies will be used to help the refugees )
- Courtesy of "Between The Rains" the game will have a unique soundtrack during gameplay
- Possibly the game will have a day period and a night period, with a clock notifying the time, if the player does not help people in time, there will be consequences.
- I don't know yet how I can register the people the player helps and doesn't help, maybe I will keep a boolean per objective and at the end I will check which ones the player completed and give an appropriate ending.
- For now the items will be: Cigarette, sleeping pills, pain killers, first aid kit, bandages and beer.
- Npcs will have a physical and mental health bar, the above items help maintain these needs.
- Not all NPCs will have this mechanic, there is a priest in the game that will serve as a tutorial or just to guide the player.