Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I think the length of the story is more at fault than the pacing. There was just so much going on in the story, and just as soon as I thought I reached an important part it would shift over to Oldhar or an entirely new part of the world would appear. The pacing, on the other hand, didn't really stick out to me in a bad way.