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I think you absolutely nailed the aesthetic, sound effects and music on this one, but I unfortunately found it somewhat clumsy to play. The keyboard control scheme was a bit strange, I've never seen a game use E, R, F, Space, and arrow keys, the option to use more conventional keybinds like z, x, c, and enter would be really appreciated. I also found that the movement was extremely slippery, almost like everywhere is an ice level, and that the main attack was a bit too slow and short range. This coupled with a projectile that moves slower than enemies do, most enemies being too short to hit without crouching, and a lack of attack knockback made combat feel quite frustrating. I did think the mechanic of crafting different potions to use was pretty cool, and it was fun trying them out on enemies and the environment, but I always felt like I ran out too quickly, so it would be nice if a single craft yielded more  of each potion. Aside from my critique, I do genuinely think this is a really cool project! If polished it could be really good, but some clumsiness in controls keeps it from being really enjoyable.

It's designed for controllers, but I was asked to add keyboard controls for those who do not have one. I had asked for feedback on what bindings to use, but this was the only response I got. So that's what I used. Thanks for the feedback! The post jam version has addressed many of the issues brought up so far, to include the slippery controls. I really appreciate you taking time to play the game!