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(1 edit)

Loved this and I'm still unwrapping all the mechanics. Knowing that you put in peaceful mode is a plus too and the potion mixing make me wandering about the combination while having the firsts recipes written down in an old fashioned game manual.

Just to add the only nitpick I have, and it dosen't effect the game now as the world is not so sprawling and big but the way the player feels a bit too slow when it stops for gathering the materials with the attack.

Thanks for playing! I wanted to give the players options on how to win, so combat being optional was in very early in the design process. You still need to evade enemies, but you can win without killing anything. Thank you so much for the feedback and taking time to play the game!

That was a great choiche, it increses the uses of  potions, as some can be used to evasion or for preparing an attack. Now that am running deeper I have to say that your game give such a sense of adventuring. For the post release I'm changing the last boss fight to go add a complete pacifist run wich I had not made in time to design this way. Thank you for your reminder :D