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I did try leaving and I agree that locking the gate after the PC is a good design choice. But it doesn’t follow that the PC has a good reason to kill all the monsters. Sure, for their safety, they have to kill those that are free to roam, but some are safely stored and require quite a bit of work to summon.

(+1)

I could have made it clearer I guess. But in the end, when the player walks out into the sunlight.  I mention that the old man and the gardener is waving goodbye before they fade away. Thus indicating that the PC has released the curse and made them rest in peace.