Thanks for your suggestions!! This was my first game jam and my first completed game so I'm very inexperienced with stuff like shaders, animations, and lighting (along with a lot of other post-processing features). I did notice the issue with not being able to read all of it in frame but wasn't sure how to fix it. If you move closer to the translation sheet you could still read it so I just left it as I was basically out of time. I was also thinking of implementing a notepad built into the game where you could type the dots and dashes as they are shown, then decode that while looking at the translation sheet, but again ran out of time.
Ideally, I would've added more puzzles leading up to the main one that introduce the idea of hidden messages through morse code earlier, but my main goal was to avoid scope creep and actually finish the game. Also, I wanted players to make it to the end of the game so that they get the payoff of the end of the story.
My storytelling definitely needs work, any suggestions as to how I could've added more of a twist to the classic trope I went for?
Thanks for playing and again for all the great feedback! :)