Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Just to kick in a footnote here.
I'm not too happy about having to open the doors every time, and I do try to avoid it when I can.
Having said this. There are mechanisms in the game where a monster will be "summoned" or where a location will alter when the door is opened. So rather than having some doors staying open and other doors closing, I chose to make them all closing after the player had walked through them.

For the purpose of future games (or a postcomp version?) I still think a lot could be done to improve the "door-problem".  I won't bother you with  details here, but you can always ask if you are interested.