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(1 edit) (+1)

The art wasn't mine, as I used a free asset pack for most of it.  ( https://scut.itch.io/7drl-tileset-2018 , check it out, it's quite cool.) 

For the bodies, they were set to face towards the players hand, and move towards it at high speed while in contact with said hand, unless the player right clicked, in which case the speed would stay the same, but the direction would change to that of the gun at the time they were thrown. I tried a few ways of making them less likely to get escape velocity while the player moved, with the most promising idea being to just reduce the players movement speed to one that makes it happen less often, with shift to sprint bringing back the original speed. I could have just replaced it all with a simpler throwing mechanic, but there was something charming about the bodies orbiting the hand rapidly before getting launched away. Making it a bit less sensitive, or finding a way to keep them in hand while moving quickly would have been cool if I'd managed my time a bit better.