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(+2)

Cool concepts in this! I was already excited to play for the camera mechanic and cardboard aesthetic, but I wasn't expecting the nice Maribel/Renko storyline as well. If I had any critique, it would be that some of the puzzle mrchanics (for example, opening the gallery at Aya) could be a bit more clear.

I give it a hidden Ena painting out of a horde of basement creatures.