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Why is the camera so close to the character? ;/ The little guy is cute, but I need to see were I'm going ;/ Edit: Ok, after leaving the first area I managed to get the camera a bit far from the character to see were I was going. It's a fun platformer  even if it's a bit slow, and the jumping is responsive enough. The character snaps to the direction I want him to go instead of turning, but I imagine you'll implement the code to smooth this out later. As for the camera... Well, I managed to compromise to it, but unfortunately, it still gave me a headache playing this. The first area is the worst offender since it's a very small space so the camera zaps to the character and he blocks the view completely. I died a few  times in this area because I didn't see the enemies or wen I manage to see them, I couldn't react properly because my vision was completely blocked out by the character. I managed to exit this room after I positioned the camera up like in a isometric view, but for the screen shots I've seen in the preview, this is not the view you intend this game to have right? But