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I wouldn't normally like a game that relies this much on trial and error, but here, it actually works — the unexpected appearances of turrets, paired with the lighting system, makes them genuinely startling when they appear. Aside from the clever use of arcade-style difficulty for horror, it feels like a pretty standard top-down shooter. I would like it if the spike tiles were made to look more different from the floor, since I thought I was just randomly taking damage until I realized that I was actually stepping on spikes.

Thanks for the feedback!
I'm still trying to experiment and balance based on player feedback, and it seems like the spikes being too difficult to spot are a recurring theme, so I'll make them more obvious in the next version.