I wouldn't normally like a game that relies this much on trial and error, but here, it actually works — the unexpected appearances of turrets, paired with the lighting system, makes them genuinely startling when they appear. Aside from the clever use of arcade-style difficulty for horror, it feels like a pretty standard top-down shooter. I would like it if the spike tiles were made to look more different from the floor, since I thought I was just randomly taking damage until I realized that I was actually stepping on spikes.