Day 11 Update:
Got stuck making some NPC dialogue- turns out I spelled dialogue wrong in the code 🙃 The player doesn't begin talking to the Fairy, so I have a worm NPC who blocks your path until you speak with her. (I'd love to give them a sidequest, but that's a 'if I work on this post-jam' thing). I also added a start screen, a pause screen, and saving functionality, in addition to that I initialized the combat scene so it correctly begins when you run into a bug (or they run into you). Below is the start screen and a gif of combat!