I really like the custom art and the writing. So far the characters are interesting, as are the designs. I really liked how you moved from place to place and interacted with the world, but it would have been nice to see more of that - interacting with people or being able to do things off-script a bit to get a little more into the setting and character.
I honestly don't think it was a good idea to eschew any kind of battle. Even if it had been a default RPG Maker battle system used, the skills and pacing, kinds of monsters and such would have given at least some idea as to how that aspect of the game was played. Even if it was very simple in style, it would have been more than just going down the route you were forced and watching cutscenes.
Not that what we did experience wasn't nice but there wasn't really any player interaction required. No real choices were given so it felt like it was all just one long cutscene even when we were prompted to do something.
The lack of music also didn't help - music can help a world feel alive and more real. That there was none didn't help the setting at all. Even if it had been RTP music you could have given a feel to the setting that would help it seem like there was some movement or energy to it.
Honestly, the most interesting part of the game was how you moved around and the small cutscene at the end where the crazy eyes came out (was it just me or did she seem to go full yandere/cray-cray mode when talking about the goddess? ;p )
Overall the presentation is nice but it would have been great to see more actual playable content.