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(+2)

I liked the game. I liked the sounds, colors, design and the idea in general. I have tried various mechanics and would like to mention a few things that I don't understand: 

1) The game clearly lacks a brief description of the mechanics. How hunger works, how research works, buildings, and so on. 
2) It would be nice to see a minimap and to have a different landscape around, for example fields, a river, mountains. 
3) I don't quite understand for why I'm doing a mint. I minted the character, but nothing has changed, it just began to be displayed in the NFT tab. And by the way, I could not withdraw it, because the commission was too large (2700 ckb). 
4) If you cancel the transaction when connecting the metamask, then the error goes beyond the scope and it is inconvenient to read it.
5) It would be nice to allocate a separate window in the interface to track the characters. Just a window with a list of characters so that everyone has visible characteristics (like hunger and hp). So that I can click on everyone, if necessary, feed him or cure him, find out where he is on the map, and so on. 

In general, the game even now looks good, despite the early stage of development. I wish you guys good luck!

(1 edit) (+1)

Wow, thanks for such constructive feedback! I'm sure you will be our active player, and hope you don't forget to vote ;-)

About these points, I 100% agree with a few, especially with the strange behavior of UI on screenshot and gas fees (2700 CKB shows that smart contacts need more optimization).  Anyway, this jam is only the beginning of the long way of game development)