This is the author’s first text game. It’s a respectable effort, but clearly not comp-ready.
I suspect this is another victim of confusion between the typical itch.io jam format (where releasing whatever you have is the whole point) and the comp format (intended for fully complete and tested games). We should do something about this for next year, not sure what.
Writing
Could really have used some proofreading. In particular, all text is lowercase.
The adventurer is meant to be a blank slate rather than a fully developed character, but must be a “Mr” (not a “Ms” or “Mx”): why?
Story and characters
This is meant to be a monster-fighting game, so story is not the focus and NPCs are just for trading resources. However, it would have been nice to have some kind of reason why we’re adventuring, some goal to progress towards (perhaps defeating a bear?), and some ending.
Implementation
A bug makes the game unplayable: outside of the tutorial, it’s impossible to encounter monsters.
Artificial delays and fake loaders are annoying. I’d cut those completely.
Puzzles
Well, it’s not puzzle-based, so I’ll talk about the fight mechanics. The basics are there and could provide interesting tactical decisions if they were more fleshed out, but currently there isn’t enough depth for that.
Help & hints
I appreciated having access to the full list of commands at all times.