Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey shirobuta, thanks for playing. I am aware there is a lot of reading involved. No idea how I would cut it down. I thought the tutorial with all the optional text would be enough to get the hang of it for the most part.

The time limit is short, but each dungeon run should take between 2-5 minutes depending on dungeon template (at least when I play).

>It says PoP 2

If you had PoP 2 it means you had two point of power to spend on your equipment. If you had 2 PoP, then you made the game harder for yourself by not spending those points (equipment is changed in The Sealing Chamber). Some equipment gives you more time, different abilities, and more.

>The dungeons are gigantic.

Yeah, some templates can get pretty big, others are long but loop back. First 3 days you get a small dungeon, then day 4-6 you get just one extra path, and after day 7 it's more random.

I don't know about making the time limit optional, since it's core part of the game. Maybe I should make it so you can choose to keep playing but earn no gold just like with no time limit if you do run out of time.

>You can climb on the door frames and crates if you jump at them just right, I don't know if that is intended or not.

That's intentional. There are situations when climbing on top of crates without breaking them is preferable.

>no sexy goblins found

goblins cannot show up if you don't unlock them at The Reception.

Thanks for the feedback. I will think of some changes to make the experience better for you in future.