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(1 edit)
There is an optimization issue here. Isn't there a way to update the inventory not every frame of it?namely the moment when you use it

There may well be, I haven't checked the source code for a while :)

(5 edits)
Are you going to do it?
Great asset, but I think you should improve it a little bit.
For example, make the size not based on the size of the sprite, give it exact values in the item settings.
 remove useless list and map requests that make fps unplayable in combination with other mechanics.
Well, as an additional cool opportunity, make an inventory with scrolling

Im sure at some point in the future I'll update it so any suggestions are welcome yeah

I hope in the near future)

(1 edit)
How are you? I'm still waiting.
(1 edit)

Updating this project is a fairly low priority right now, so you'll probably be waiting a while.

I bought your product, I do not know that it is not suitable in quality. $15 is expensive for an asset that cannot be used.

What bug is causing it to be unusable? So far I thought we were talking about a feature request.

(1 edit)

Too low fps if you open the inventory. It drops to an unstable 50-60 for me. And that's just inventory, no other mechanics. 

I don't take any action. Just opened inventory. This number of requests is not normal.

The feature request was an addition to the problem I described 22 days ago.

Ok np ill take the asset down for now