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(1 edit)

Thanks for fixing this little issue, I really appreciate it!




This is really good! The path being able to turn makes a really interesting twist on top of the usual gameplay, and I like that!

However, I have one suggestion.

This pic of the game in full screen for me will be relevant.

My monitor is a 1366x768.

> Is there a way to make the level buttons scale down enough to fit the back arrow on the level select screen? I'm assuming that the game was made for a higher res monitor, since I only found out it even existed because I was playing around with the size of the window.

With the help of a window resizer, this is the game window when stretched out to 1920x1080, where the back arrow is now visible.


I think it would be great if everyone, no matter their monitor size, could access it normally, but I'd understand if this is something that just can't be fixed.

 (I also saw something else while checking if I missed any more buttons but no spoilers for the sake of anyone who wants to find it themselves)

That's a common rookie Unity developer mistake, when canvas is set not to scale with resolution, he can easily fix it.