Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Regarding the beeps: You made a valid point and we’d be alright with using different beeps but it has to stay consistent per character. My recommendation as well is that they are all of the same kind of sound wave (triangle, sine, etc) and the only difference between them is pitch.

Animation: Extensive animation would probably be something that reasonably requires like, more than 5 frames or so to work. You can easily get a blinking animation with 3 frames, mouth to look fine with 2. Please take into account the spirit of the jam: to make a VN in the most simple and crunch-free way.

We consider the Splashscreen to be GUI, so no limitations.

For the video assets, do you mean for sprites or for GUI?

For the sounds used in main menu only: it’s GUI, that’s okay. Use your best judgement taking into account the spirit of the jam as well.

Regarding the multiple SFX point: Having different sounds assigned to button hover, activation, etc. could be an accessibility feature for low-vision players, as that's audio feedback for different actions. We fully understand that it may look a bit odd to have no restriction on the SFX for the UI but this is the reasoning behind it. Aside from the fact that we suspect most people will not really try to do much with it.