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This was well made!

Although the transition to the next stage felt a bit odd, as there was very little feedback that you have actually completed the stage.

Also the enemy moving super slow during the "day" really got in the way. Would be cool if it would change the search pattern or something instead, or at least not go as slow, I suppose.

Otherwise - was pretty fun to run around!

Thanks for the feedback! Hmm, maybe we should add a notification about the completion of the tasks of the current stage… Yes, something must be done with the enemy)