Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

So I understood well enough to beat the game on the last day. The way the probability is presented feels like it's backwards though. Like, both in-game and under the hood, it feels highly likely that there's a specific time when the attack will happen, determined at the start of the day, and the "chance" is just a timer rather than any calculation of probability.

Other than that, the movement feels clunky, and it was hard to tell how to get back in the ship at first.

Thanks for the feedback, I'll see what I can do to work on that part of the game