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Game Title / URL:

Heal: A Healer's Journey

Heal: A Healer's Journey

Pitch/Information: You're a healer, so all you can do is heal! In battle yesterday, your party was overwhelmed, and without the ability to defend yourself you fled into the dungeon in terror, abandoning your party members. Now you must solve the dungeon's puzzles and find them, and escape together!

Version Notes: There's no enemies in this version, but it still functions as a mild first level of a narrative-based dungeon-crawl DND-esque kind of thing. Eventually, there will be enemies that spawn after certain actions, and an end-level boss.

I'd Like Feedback On:  Looking for bugs right now, but would also take any constructive criticism / ideas for future iterations. As far as bugs go, I know that if you have yourself (and possibly something/one else) targeted when you go through a door, the targeting system will get stuck. Also, some typos.

(+1)

Other the bug that you mentioned, I only find a bug there you press E fast enough at the orb statue to make it so that the text box appear twice.

Gameplay wise, so that its easier to be played, I think turning of the collider between allies would be a  good idea. Sometimes, your allies would just body block you in the corner and get in your way. Additionally, currently the controls are very focused on the left hand, whilst the right hand only be used for clicking UI. I think it would be nice if you can either balance it out between the hands, or just remove the mouse controls completely and focus solely on keyboards (just odd that you need to use mouse so little just to move on the gameplay and not used again until the next UI buttons). Maybe making targeting the mouse job (using ray casting)? It would make it easier to target too, since right now, you would need to start from the first character (aka you) and press Tab until you reach the one added the last.

(+1)

Very good points.  Initially I had planned to use the mouse for targeting, but tabbing turned out to be easier to implement at the time. Now that the jam is over, that should probably be my first fix. Also turning off colliders between allies is a brilliant solution, and seems so obvious now that you say it. Thanks!

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Nice little demo or your game!

The concept is cool, like you said you need to add enemies, and maybe some animations?

Ya, definitely animations. I think I want to get some better character sprites before that though.