That was fun! although i couldn't really work out the rules for loosing a life. Either way I like the idea of the die roll controlling the power of the hit.
Yeh I realise theres a bit of ambiguity. How it works is that if a piece hits you while you're stationary or close to stationary, it counts as a life lost. You then get launched away from the piece, at which point you are invulnerable until you land and come to a stop, just to stop you getting chain-hit by enemies. Something to note is you can get "hit" and be launched again while invulnerable, it just wont deal any damage till you get a chance to launch again.