Really love a lot of factors here - the characters have strong chemistry and the combat has a lot of neat ideas - but I couldn't beat the Harold fight. I got -very- close, but lost the battle of attrition when it was down to just me and one other enemy. (the fact they kept on healing Harold did not help!)
I think some extra balancing, or maybe just a better tutorial on how to take down enemy shields or why even at 0 shield enemies can still guard all the damage, would be beneficial.
I wanted to know more about these girls! (who have great designs btw) and I'm a bit sad the combat system provided such a large spike in difficulty right then. It doesn't look like I can backtrack to grind for healing potions either.
The AP for both combat and movement system was unique and I liked it a lot. I also like the fact that you can equip things to your items (like equiping counter to a weapon). Steal having a proper function alongside stealing items was also cool. And gotta love a mage tank!
Anyway, great concepts! Would love to play a version where you have more time for polish or expanded tutorials.
Congrats on submitting your game!