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We made it functionally complete, but don't have as much content as we wanted.

What we wanted to do was have the player battle Space Satan for your soul, on various sided dice. Each time the player entered a new room, it would roll for the challenges in that room. At the end of the number of rooms as there are on a dice, like a D6, the player would get a piece of their soul, and the number of sides on the dice would increase. We wanted the starting dungeon to be a D4, very easy, and go all the way up to D20 adding in various challenges along the way. But the few traps we have work. And after all the spawning castles are defeated, this short game can be completed.

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Love the concept!

Thank you!

How could we have improved it?

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Although I know it all came down to time so this isn't criticising what you did in the time, I was a  bit confused about what was going on, and whether I was able to kill the bases. Also i don't know if it was intentional but the number of enemeies was immediately more than I could handle with my slow gun

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No, it's cool. A good game should be easy to figure out quickly, and being tossed into a tiny arena while being swarmed can be tricky for sure! That's something we'll improve next time, making sure that the goal is communicated more clearly. Thanks for the feedback!