Unfortunately an issue with the windows build, i was unable to jump. Info in the LocalLow suggests an error with the Audio Manager
NullReferenceException: Object reference not set to an instance of an object at AudioManager.PlayOneShot (System.String name) [0x00043] in <1cddf8b6b962409286e6592dcd08df8a>:0 at PlayerScript.Update () [0x00070] in <1cddf8b6b962409286e6592dcd08df8a>:0