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(+1)

Rating games using the Judge categories just for fun

Gameplay

Solid, old-school gameplay. The dash attack felt pretty awesome to use. Everything played pretty tight and precise, except for one thing: When you get hurt, the shake plus the controller vibration plus the big white circle around your character can be a little bit disorienting. One of my deaths happened because one of the laser enemies hit me 2 times in a row while I was confused at the hurt effects. Still very enjoyable. It is a shame it is so short

[15/20]

Presentation

Awesome old-school looks, awesome soundtrack. I previously said the hurt effects were kind of disorienting, but the controller vibrations were actually a neat touch. Some parts of the art still need polish however, like the death and hurt effects. The dash and air attack look superb!

There was no story to be found, but that is a non-issue for a game like this

[15/20]

Engagement

Gameplay is solid and has the "fun factor" I think good platformers need. It certainly draws players in so they complete the level. I think this category loses out a bit since there is not much more to see after the first level

[15/20]

Potential

Expand this with more levels, more enemies, more bosses, polish the art and you have a really great game here. While I think the dash mechanic is awesome, I still feel this needs just a little extra originality to stand out. The Ninja Gaiden influence is pretty obvious and you already have pretty fierce competition in the indie market in the form of The Messenger

[17/20] -> Doubled to 34

Total: 79 (4 stars)

Hey thanks a lot for the detailed review, I really appreciate it!  You've given me some very helpful pointers here and I definitely agree that the game could use an extra twist on the established formula.  I do want to add additional sub-weapons other than just the shurikens and I think that'll help a bit, but, I think I'll need to come up with a gimmick or feature that changes the core gameplay more dramatically if I really want to stand out.  Maybe not something as crazy as the Messenger's 8 bit to 16 bit time travelling, but definitely something that gives the game a unique selling point and makes it stand out more.  Once again, thanks for the review!

No problem!

If you have the time, could you check my submission? I would like to get as much feedback as possible from everyone, so it would really help me out!