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The idea I had going in was it was going to be a strategy game based on preset dice rolls(Which you are able to see 6x in advance). You use the die to attack the enemy uses the same rolls. I had planned on more things to use the dice to give you the option to shuffle through them more to make things more strategic.  The only other big thing that I manged to add was fate/curse which lets you use points to crit or fail any roll.


I ended up spending most of my time getting dungeon generation to work correctly*.