The movement seems to be some issue with Godot's inputmaps and web exports? Idk, it's soething I'll have to look into. The beams only connect when you roll a pair of two dice with the same roll, but you throw them in pairs. So if you throw a pair of 1,2 and then 2,1, since neither pair was correct it won't work. You can use loaded die with the number keys 1-3 to shift the odds. Might've been a bit unclear, sorry!