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(+1)

Fun arcade concept, I think that if the movement of the dice also got chances to get upgraded over time, it could give the game more replayability. I think it's a fun time killer. My only comment would be that the Hardcore difficulty can get be pretty unforgiving right from the start and highly dependent on how lucky you are on each cycle.

(+1)

Upgrade concept sounds great, wish I had more time to implement that.

And hardcore difficulty has a reason to be called hardcore, yet I may need to think how to make it less luck-based. Thanks for playing!