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(+1)

A pretty unique concept! Problems arise though when you get a 4 as your beat count which means you have to be ready right away on the 1 and that becomes difficult with the variable tempo. Maybe some sort of visual indicator paired with the sound or the option to have subdivisions would've helped. It's however impressive how far you were able to come on such a limited time! Good work! 

(+1)

Thanks for the feedback! I'll put a note in the description advising players to be ready on the '1' because otherwise, I kinda let the more fast and loose creative process dictate the feel of the game as it slowly came together, so in the end it became something intense and demanding of focus by design, almost like 'Flappy Bird' or 'Kaboom!' on Atari to my mind :)