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Thanks!

Yeah, I agree with both complaints about not enough time, and I think the idea of showing the next few moves instead of just one would have been a good idea.

I also planned at one point to have a slow down effect each time a new move was selected, but I ended up not liking how it felt, and didn't have the time to figure out how to program it so it worked well, partially thanks to my rushed spaghetti code.

Either way great job, My game is far from balanced and playtested, so I get the feeling. 48 hours 'aint much!