I like the idea and want to take another look at it when it's fixed up. In the current prototype it seems that you always deal 0 damage to enemies. In addition, dying from a battle crashes the game.
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This was a lot more playable this time around. I do still have a few things to report though.
First is that after the battle with Nectar the screen goes black. (You can move around and everything but it just goes black immediately after the battle. no event.) Moving to a different area and entering a battle doesnt bring anything but the menus up however.
I found 3 spots with the potential to get players stuck. The first two I think are due to Snot's backing up when running from a battle. The third seems to only happen if you enter the area with Nectar's Leader right on where the middle arrow is.
(the first area is in Honey Woods. From the area with three nectar slimes, it is down once, then left once)
Sometimes you can get locked into multiple battles after another if there's enough enemies on screen.
And the last thing I found was from going to the temple. Once I entered the Forest Temple Area, the screen turned black much like with the Nectar battle.
I do quite like the idea of slimes getting revenge and the art is simple but cute so I'll be looking for any future updates ^^