Very cool concept of being a dice inspector, that's new! Like others have mentioned, the instructions could have been a little more intuitive! I'm still not sure whether I should be eating the good ones or the bad ones.
The rotation inspection functionality seems a little redundant because the cracks and divots don't move when you rotate it, they just stay in the same spot on the dice so there's no need to rotate.
If I had to make a suggestion, I'd say I wish you could make your decision faster, rather than having to wait for the dice to finish bouncing. Other than that, nice work. I also got this error reading the instructions:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
RuntimeError: indirect call to null
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browserIterationFunc@https://v6p9d9t4.ssl.hwcdn.net/html/6176546/Build/TrollOfTheDice_web.framework.j...
callUserCallback@https://v6p9d9t4.ssl.hwcdn.net/html/6176546/Build/TrollOfTheDice_web.framework.j...
runIter@https://v6p9d9t4.ssl.hwcdn.net/html/6176546/Build/TrollOfTheDice_web.framework.j...
Browser_mainLoop_runner@https://v6p9d9t4.ssl.hwcdn.net/html/6176546/Build/TrollOfTheDice_web.framework.j...