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(+1)

This is a really solid concept and I'd love to see it developed further. I really love the core mechanic of rolling for which towers you get to place, but being able to lock the ones you liked.

I didn't really use the upgrade feature tbh

I'd have loved to see some tooltips on what the towers do when you mouse over them, because on my first roll I had no idea what anything was.

I was a little surprised to see that all my towers were gone each round, I've have liked to build up a defense rather than it being 100% what rolls I get that turn.

Overall, great work, this has a lot of potential

(+1)

Thanks for the feedback! Erasing the towers was supposed to make the dice rolling feel more important each round and we tried to use the upgrade system as a fresh take on the "building up defenses" part of the tower defense game.

We really wanted to get more helpful tooltips like what you described, but ran out of time.  :(

Thanks for the reply, good to know! Next time!